For trade show exhibitors

Stop the
aisle zombie
walk.

Design the touchscreen game that makes people stop, play, and remember your brand. We handle the creative, the tech, and the lead capture — you handle the conversation.

SCORE 4,280 name@email.com PLAY
Attract · Engage · Convert
30–100% More leads vs. passive booth
3× longer Visitor dwell time
70% Product info retention
60 sec Average play session
The problem

You paid for the booth.
Nobody stopped.

People walk past. Badge scan. Move on. Your message was never heard.

The brochure went in the bag. The pen went in the bin. No memory, no follow-up.

You had three days. Your team talked to 40 people. You needed 200.

What we build

A game that does
the heavy lifting.

The Crowd Stopper

A branded touchscreen game that pulls visitors in from across the floor. The leaderboard, the sound, the motion — it creates a crowd. A crowd creates more crowd.

Product Education Engine

Games that encode your product knowledge — trivia, matching games, interactive tours — so visitors learn while they play. They leave knowing what you do.

Lead Capture, Baked In

Name and email before play starts — gamified, not forced. Every player is a qualified lead with a score, a game history, and a reason to come back.

Live Analytics Dashboard

See plays, leads, dwell time, and conversion rates per show — in real time. Know exactly how your booth performed before the show ends.

How it works

From idea to live
in under two weeks.

01

We listen to your product and your show goals

What are you launching? Who are you targeting? What do you want people to remember about your brand?

02

We design the game journey

Concept, mechanics, brand visuals, lead capture flow — all designed to match your audience and your goals.

03

We build, test, and ship

Fully branded, touchscreen-optimized game — runs on your kiosk, tablet, or our hardware. Delivered ready to play.

04

You collect leads. We show you the data.

Every play is a lead. Every session is measurable. Follow up with people who actually remember you.

Why it works

The science of the pause.

01

Dopamine drives memory

People remember how they felt more than what they heard. A game creates a memory. A memory creates brand recall.

02

Competition creates crowds

A leaderboard visible from across the floor pulls people in. Players attract watchers. Watchers become players.

03

Playing lowers defenses

Nobody gives their email to a brochure. They give it to a game. The interaction is the conversion mechanism.

04

Score equals follow-up

You know who played, how well they did, and when. Personalized follow-up beats generic badge scans every time.

Your next trade show.
Different story.

Stop being ignored. Start being remembered. The best booth on the floor takes two weeks to build — and pays for itself in one day of qualified leads.

Play Demo